Features

Everything it does.

From the first spark to the week after launch, with earnings estimates at every step.

Ideas

Fresh ideas from Roblox's live charts.

Every few hours Blox Academy reads Roblox's charts and turns what's working into game ideas, each with a pitch, a core loop, a hook and a first-release plan.

  • Approaches from proven hits to experimental mash-ups
  • Filters for genre, theme, team size, build difficulty and earnings
  • Check your own idea for a verdict, scores and lookalike games
  • Bring Claude's ideas in, scored the same way
An idea with its estimated monthly earnings and scores
Earnings

Know what it could earn. Before you build it.

Every idea, game and project shows an estimated monthly range: if it just reaches the charts, as a typical charting game, and as a breakout hit.

  • Built on Roblox's Top Earning chart and published platform figures
  • 10 factors, each labeled measured, Roblox data or assumption
  • Daily players, earnings per player and entry odds
  • Market view: top earners, climbers and sectors
Earnings potential with three outcomes
Plan

Plan it like a studio.

Turn an idea into a project with a launch date and a Roblox checklist. Log playtests, draft patch notes, and map when players should hit each milestone.

  • A checklist for prototype, build, monetize, launch and live ops
  • Retention milestones from the first 30 seconds to day 60
  • Playtest log that turns feedback into tasks
  • Patch notes drafted from what you finished
Retention milestones
Economy

See the wall before players hit it.

Shape your upgrade curve before you script it: the wait before each level, the first rebirth, and a full run. Then copy it straight into Luau.

  • Simulator, tycoon and idle presets
  • Warnings where waits get too long
  • An Earnings calculator for Robux and DevEx
Economy summaryWait per upgrade chart
Build

A Studio place with the hard parts already written.

The Starter Kit builds a Roblox place from your project, scripted in Luau and organized the way Roblox recommends. Download a place file for Studio or a Rojo project for VS Code.

  • Session-locked saving with autosave
  • Game passes and developer products, granted exactly once
  • Daily rewards, codes and an analytics funnel
  • Server-checked remotes with rate limits
Starter kit code
Publish

Every setting between done and public.

Publish walks you through 22 steps filled in from your project, from the description draft to the maturity questionnaire. Store Check then reads your live game page the way players see it, and scores it.

  • A description draft and title check
  • Server size and maturity from charting games in your theme
  • Game passes priced like the market
Publish checklist

Launch

Pick the moment.

Go live when players are online, follow a dated runbook, and find out whether ads will pay for themselves.

Players online across charting games
Ads payback

Will an ad test earn itself back?

Enter a budget and a cost per play. See plays, players back on day 1 and 7, what they'd spend in 30 days, and the break-even cost per play, using published retention benchmarks.

Ads payback
Runbook

Two weeks either side of launch day.

Every step dated from your launch, from feature freeze to the first update, with Day 1 and Day 7 retention targets.

Launch runbook

Countdown Thumbnails

Thumbnails that count down.

Set when your update goes live. Your game's thumbnails switch from “3 days” to “Out now”, right on time, even with your computer off. Then your own come back.

Winter Update in 1 day Winter Update in 3 hours

Research

Read Roblox like a market.

Market

Follow the money.

The Top Earning chart with estimated earnings, who's climbing and falling, sectors by genre and theme, and an opportunity map.

Trends

Hot, rising or fading.

Every theme scored, with working title formulas, surging words, breakout games and what top games sell.

Games

Every tracked game.

Players, history, game pass prices, comeback hooks and an estimated monthly figure. Find any game on Roblox and track it from then on.

Grow

Watch it grow. Hear when it moves.

Analytics

Your game, measured.

A small script in your game counts real players, day-1, 7 and 30 retention, Robux by item, funnels, A/B tests and script errors, next to benchmarks for games like yours.

Forecasts

See where it's heading.

Two weeks ahead for any game and every theme: players and what they'd earn, always as a range, checked against its own history.

Alerts

Hear the moment it moves.

A competitor jumps, a theme turns hot, your search rank slips or your game throws a new error. By email, or straight into your Discord channel.

Search Keywords

Get found in search.

What players type into Roblox search, how hard each phrase is to rank for, a title check, daily rank tracking and phrases that just started trending.

Art Studio

Thumbnails that get tapped.

Icons and thumbnails at Roblox's exact sizes, checked at real size next to the games you're up against, with prompts for the AI tool you use.

Teams

Build it together.

Share a project with your team. Everyone sees the same checklist and activity, and patch notes post to your Discord.

Live Ops

Run the live game from here.

Change settings without a new version, schedule double-coin weekends and sales that switch back by themselves, broadcast to every server, bring players back with notifications, and see which campaign link earns its cost back.

Players

Support in seconds.

Look a player up, see what they bought, fix their saved data from an earlier version, ban or unban with a reason, and keep notes. Every action is logged with who did it.

Claude in Studio

Claude, building in your Studio place.

Make a private connector link and add it to Claude. Claude reads your project, prices and starter kit, builds them in Roblox Studio, and ticks off your checklist.

Blox AcademyKnows what to build
ClaudePlans and writes it
Roblox StudioWhere it gets built
Ready-made requests for Claude

All in one place

Turn any card over.